Monday, September 6th 2010, 7:59am UTC+2
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wcf.user.option.userOption47: Yunalesca
wcf.user.option.userOption48: Prêtre
Location: Metz
Occupation: Healeuse de bleus professionnelle
!
wcf.user.option.userOption47: Zagzor
wcf.user.option.userOption48: Chevalier de la mort
Location: Liège - Belgique
wcf.user.option.userOption47: Haazh
wcf.user.option.userOption48: Paladin
Location: Paris
Omg qu'il est beau!
"The Celestial Steed is probably the most impressive mount of his patch, it looks like a mix of Invincible and Algalon. I'm not really sure where this mount will drop for the moment but considering how cool it looks, I wouldn't expect it to be widely available."
wcf.user.option.userOption47: Warbuzz
wcf.user.option.userOption48: Démoniste
Location: Pas loin
Quoted
Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.
To review previous in-game fixes, please visit:
3/4
In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.
In the Deathbringer Saurfang encounters, the boss is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion.
In both normal and heroic versions of the 10 player Rotface encounter, the mutated infection ability will not be cast as quickly while the fight progresses.
In the 10- and 25-player heroic Festergut encounters, the malleable goo ability should no longer target pets.
In the Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.
In the Sindragosa encounters, the duration of the instability debuff was slightly reduced.